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Dave richards sketchup
Dave richards sketchup




dave richards sketchup

Pedro Medeiros is a suuuper great pixel artist too (and Brazilian!).Įd note: BIGO is one of many talented artists using SketchUp in low-poly illustration and game development: TarikTolunay, Studio Oleomingus, and KenneyNL are others we follow. is the best place to go to see more inspiring works, and eBoy are the grandfathers of pixel art. It’s one of the most beautiful games I ever saw (both in graphics and story) and the art is very “simple”.

dave richards sketchup

Check out Kentucky Route Zero, by CardBoard Computer. There are amazing low polygon artists doing great stuff out there. Low poly is not worse or better it’s different and it draws in a lot of people. And low poly art is growing in a way because it’s way less time consuming to do than the AAA textures models - the ones you see in Call of Duty or Grand Theft Auto. You can make and publish your games yourself: there are a lot of people doing great games single handed. Sure there is! Nowadays it’s way easier to publish games than it was in the past. Are there lots of people working in this medium? And please, don’t misunderstand simple for lack of depth.Ī lot of people reading this don’t know much about these kinds of illustrations: what can you tell us about the Low Poly community. I could model looking at what I would get on screen, instead of looking at a bunch of wireframes and four little screens (Front View, Top View, et cetera). But SketchUp always got to me the most because it was easy-to-use and also just the looks of it. At college, I got in contact with SketchUp and a bunch of other softwares. Well, I graduated with an architecture degree from the State University of Londrina, in Paraná my home state <3.

dave richards sketchup

I’m really enjoying, and putting SketchUp to stress here, pushing it to the limits and learning a bunch of new ways to use it.īack to the beginning again: how did you get into 3D modeling, and what were your first impressions of SketchUp? It’s been a blast working full time as a game artist. Right now I’m working at Pixodust Games, we are a small team based in São Paulo working on a (super secret) mobile game project. Tell us about the work you are doing now? Okay, now let’s fast forward to the very end.






Dave richards sketchup