

Giving backĪs a community effort, Godot relies on individual contributors to improve. They also make professional courses for Godot.įor more details, grab a cup of something strong and enjoy browsing through the massive list of new features. The GDQuest team makes amazing open source demos and YouTube tutorials. They also took the lead on writing this blog post, enabling the contributors from the Production team to focus on technical aspects of this release. Our friends at GDQuest prepared a wonderful video to highlight just how huge the Godot 4.0 release is. Without further ado, feel free to jump straight to the download page! Throughout the development of Godot 4 we’ve been backporting a lot of compatible and relevant work, and you will notice a few of the new features have already made it into Godot 3.4 and 3.5. This is going to be our long-term support (LTS) release, that we plan to maintain for the foreseeable future to enable existing Godot 3 projects. to follow very soon, with new features and bigger improvements coming later this year in Godot 4.1.Īs for Godot 3 users, needless to say, you’ll continue to receive a lot of care as we backport relevant features and bugfixes to the upcoming Godot 3.6. So you can expect versions 4.0.1, 4.0.2, etc.

But rest assured, we plan to publish releases frequently and regularly (as we have with the Alphas and Betas). Some workflows will still feel somewhat unpolished, and performance won’t be optimized yet in this first stable release. We still expect users to encounter workflow-breaking bugs (especially on less common hardware).

From this point onward, we build on this foundation and focus our upcoming efforts on usability and performance improvements.Īs it was with Godot 3.0, Godot 4.0 is only the beginning of the Godot 4 journey. One that opens up new horizons and gives Godot the wings to ride the winds of change, to grow with new tech and continue to meet evolving user needs. Godot 4.0 is the culmination of years of your time and effort. So here’s to each and every member of our brilliant community of contributors and testers! We believe that this project is one of the most incredible examples of open collaboration and co-development. We’re extremely excited but most of all, we’re humbled by the experience. Welcome to the start of Godot 4! Time to reach new heights together. After 3+ years of breaking and rebuilding from the ground up, a complete core overhaul and a full engine rewrite, through 17 alphas, 17 betas and 6 release candidates, we’re thrilled to say:
